Even if you want to go nowhere you have to be specific

 


Online Learning with Lloyd Rieber
Lloyd's qualifications? He has a perfect face for distance learning.
 
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Introduction to Instructional Design
 
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Introduction to Computer-Based Education

 


Things to Do
You'll laugh, you'll cry, they'll change your life
A picture of a a theater ticket
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Lloyd's Gallery of Neat Stuff

Here is a collection of some of my multimedia work. Most are interactive simulations and games related to understanding instructional technology, but there are also a few animations too. This gallery is sure to grow over the coming months, so check back often.

Flash logo
 

Flash Video Tutorials

Are you just starting to learn Flash? Is the interface driving you nuts? Well, I've put together a collection of short and simple video tutorials of the basics of Flash designed for the absolute beginner. Best of all, these are absolutely free!

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Introduction to Flash drawing
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Introduction to Flash animation
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Introduction to Flash animation techniques
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All of Lloyd's workshop notes
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Getting Up and Running with Macromedia Dreamweaver MX 2004: By Building a Web-Based Portfolio

It's true that I've not updated this in awhile. Fortunately, the basic interface of DW MX 2004 (aka DW 7) has not changed much with the recent upgrade to DW CS3 (aka DW 9). So, if you are just beginning to learn Dreamweaver, I think you'll find this guide extremely useful. If you don't, you don't pay!
PDF icon A fully desktop-published guide using Adobe's PDF technology - you download and print it yourself.

Authorware logoAuthorware 5 Attain
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A small graphic of the space shuttle.
Getting Interactive with Authorware:
Building Simulations and Games

Sadly, as of August, 2007, Adobe has chosen to no longer support upgrades to Authorware. There is some talk in the Authorware community that Adobe might donate Authorware to some non-profit organization to allow Authorware to become a free open-source application. I hope so as I still believe Authorware to be a fantastic development tool for educational software. (If they do, I'll update my book.)

PDF icon A fully desktop-published guide using Adobe's PDF technology - you download and print it yourself.
WWILD Team logo
World Wide Interactive Learning Design Team
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Join the WWILD Team

Try to imagine the entire world as one big team dedicated to designing and evaluating the best interactive learning experiences for all people. Become a member (it's free) to search the WWILD Team database of interactive software, contribute links to software you find (or create), and submit reviews of software in the database. Anyone can become a member -- teachers, parents, even elementary school students!

A picture of the cover of the book Computers, Graphics, and Learning
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Computers, Graphics, and Learning

The first edition of this textbook, published by Brown & Benchmark, is now out of print. The rights have reverted back to me and I have converted it to HTML and PDF. I am offering the first edition free to all qualifying educators.

A picture of a bicyclist
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Nowhere Road -- The Game 1.0

Learn about bicycle safety as you assume the role of a mild-mannered "professor type" who bicycles to and from work everyday while braving rude drivers and mean unleashed country dogs. Along the way, you can appreciate the beauty (and eccentricity) of Nowhere Road as it winds through three rural counties to Athens, Georgia, home of the University of Georgia.

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The Making of "Nowhere Road -- The Game"

I documented my design -- part instructional, part constructionist, (but all Lloyd) -- as I constructed this game. My purpose in doing so is to give everyone a sneak peak "behind the scenes" of how I go about the design of interactive multimedia. I kept a journal of my struggles and have made available fully interactive "shocked snapshots" of my project as it unfolded (I used Authorware).

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Is Nowhere Road a real road? nowherestory.html

 


Things to Read
It was a dark and stormy night...

 

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Serious Design for Serious Play

This article, co-authored with Michael Matzko, was published in a special issue of Educational Technology. The goal of the special issue (edited by Ward Cates of Lehigh University) was to see how a group of experienced instructional designers approach the same design problem. Ward gave us a detailed description of the subject matter and our job was to design one specific lesson. Take a look to see how Mike and I put simulations, games, and a new technology called "digital manipulatives" to work for play.

A picture of the scarecrow from the Wizard of Oz
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The Proper Way to Become an Instructional Technologist

I wrote this essay to support my Peter Dean Lecture at the 1998 AECT Convention. IT professionals are an interesting group of people, few of whom ever dreamed they would one day be a part of this field. Our range of backgrounds and experiences is wonderfully diverse. But who are we, what do we do, and how did we all get here?

Classic
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Using Computer-based Microworlds with Children with Pervasive Developmental Disorders: An Informal Case Study

This article, published in 1995, is about my son's experiences with the computer as a resource for learning, creativity, and leisure. Thomas was born in 1982 and eventually diagnosed with pervasive development disorder -- mental retardation combined with a variety of learning, communication, and behavior disorders. Though dated, its themes and lessons learned have held up. Thomas is now 25 and I hope to update the story sometime soon.

Classic
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Teaching with Technology

This article, co-authored with Simon Hooper of the University of Minnesota, was published in 1995. We discuss issues surrounding the integration of technology into education and present a model of technology adoption relevant to in-service and pre-service teachers.

 

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There's more choice publications at Lloyd's UGA web site!


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